August 24, 2019: Does the concept of character design exist?

I thought it might be a little complicated, or maybe just hard to understand with only text information.
I’ll explain it in an easy-to-understand way with images.

First, this image↓

ネクロスの要塞 ネクロポリスの迷宮

If I told you that these were actually the same character, you’d think, “What? Don’t you think?
In fact, when I create a board game, I get instructions for the characters from Mr. Adachi.

For example, if the character uses magic, has a violent personality, or has a special ability called “00,” I get the information about the character’s setting, and draw the character based on that.

Of course, there are characters drawn by Adachi himself and other artists, but there are also characters that Zineen drew according to his instructions.

By the way, I was actually planning to have other artists (Tsujino-san, Mizutani-san, Esaka-san, and Merfan Shimojo-san) draw the main characters for the board game. The monsters were supposed to be drawn by me and Adachi, but…

In the end, Adachi said that he wanted to use all animal characters, so the project was suddenly split up.

That’s why Love God Battle, Zanimane, etc. were not originally planned to be released. We decided to release them as an urgent homage to a sticker project that we had to do separately from the board game.

The same character can become something else with a different touch.

As I explained above, all the board games use characters that I have redrawn, such as animals and insects.

I hope you understand the meaning of the same character settings on both sides of the board, but even if the characters are the same, if the touch is different, they look different.

ネクロスの要塞 ネクロポリスの迷宮

By the way, this character is an “enemy that poops”, right? (laughs) At first, it was supposed to be an enemy character like the one on the left, but… how did it turn out like this!

Originally, the board game project had the goal of turning Dengiga into a board game to figure out the whole story, but that was no longer the case, and the plan was to turn “Labyrinth of Necropolis” into a board game.

That’s why at first it was a touch of monsters like the one on the left, but in the middle of the project, the story changed to “complete transplantation of a fantastic PC engine game (DUNGEON CHAMP)” instead of “Labyrinth of Necropolis”, so “Labyrinth of Necropolis” became a project that I did on my own.

As for Necropolis, Adachi-san only participated in the illustrations, and I only participated in the planning of the board game. (To put it another way, Zineen only participated in the illustrations for the board game, but Adachi did the planning. It’s a bit complicated, but do you know what I mean? (sweat)

◆The professionals didn’t see the design!

When the board game characters are redrawn as animals, all the characters are checked by Adachi-san. This check determines whether the character will be adopted or not.

The sticker version of the board game has both <adopted & rejected characters> as stickers, but I made this one for comparison. The cards that come with the board game use only the characters from the adopted version.

In this image, the left one is adopted and the right one is rejected, do you know why?

Do you know why?
Do you know why?
Do you know why?


According to Mr. Adachi, “I choose characters based on their silhouettes. In other words, the design, or rather the picture, is not the criteria for adoption.

This is what happens when you visualize the correct answer. However, this is Adachi’s way of deciding. I’m sure not all industry standards are the same, but I think it’s a valuable opinion to know where the hiring standards were in the 80’s.

These stories are important information and articles like this one are highly valuable as a resource. However, the only way to communicate these stories is through writing and talks, so I’d like to take it one step at a time.

Input is the key to output, right?