Mischief World Strategy Book & Seal Explanation

Mischief World is a back-up NES released in 1991.

This is an explanation of the strategy book and stickers for “Misspeech World. Misspeech World is an unofficial Nintendo Entertainment System (NES) game that was released in 1991.

The game was originally released in the U.S. as “Menace Beach”, but it was modified to be an underground NES game, and in fact, the 8-bit NES world is still being created by indies in the West.

The Famicom (NES) culture, which became popular in the 80’s and 90’s along with the sticker culture, has survived overseas in the culture of individuals creating and selling new original Famicom software.

In Europe and the U.S., “mad balls” (Japanese horror balls) have also survived in the same vein, and more and more creators are continuing to release new products by molding them into ball shapes.

For example, there are various series of ball-shaped dinosaur faces that are derived from the zombie series.

Translated with www.DeepL.com/Translator (free version)

Most of you reading this text are

  • “Square stickers.
  • Erasers (Kinkeshi type)
  • “rectangle trekker
  • “Gacha Gacha” type
  • I think most of you are interested in “candy store gifts”

I think many people are interested in such things. Of course, these cultures also became mainstream in the 80’s, and are still alive today as a small culture.

In the 80’s and 90’s, there was a big genre called “subculture,” where each culture was concentrated and established as a boom. But now it’s become more fragmented, and individual communities are emerging.

Of course, the Zineen brand has been releasing works on the theme of culture around here, but as expected, we don’t have enough money, time, or manpower to make an NES. (Unless you have a sponsor. (Unless you have a sponsor, but that’s tough for an individual.

But even if new NES software isn’t released in the menstrual stream, new NES software, as indies, continues to be released to this very day!

So this is a similar trend with the sticker industry. In the sticker industry, too, I think the culture of “original stickers” has finally developed and taken root in the past few years.

Indie NES software that continues to this day

This is also the case with NES culture. For example, in France, there is an indie NES software based on a bandes dessinées (indie manga) called “Basse Def Adventure”, which is a story about a protagonist trapped in a retro game world and escapes.

It was released as a new NES software in 2019, so it’s very recent.

Basse Def Adventures

This cultural trend of continuing the 80’s is happening all over the world, even in the minimalist world.

As a Zineen brand, we are trying to convey this fact, and to make people aware of this phenomenon, we picked up “Misspeech World” this time.


This “Mischief World” is a Famicom (NES) game that was released in 1991 only through an underground mail-order magazine (a mail-order magazine that sells Merikensacks, wooden swords, and suicide uniforms, lol).

However, the makers of this game are very good at legally producing derivative works, and have succeeded in conveying only the image of the game without using the word “Mario” or the words “Princess Peach” or “Bowser”.

It’s based on an American game called “Menace Beach”. It’s not about Mario.

NES Longplay [741] Maxi 15 – Menace Beach (Unlicensed)

At the time, Nintendo had patents on two of the NES cartridges and the console itself, and had to pay double the royalties.

That’s why the U.S. developed its own NES system and distributed it as NES compatible software, and that’s why the “NES culture” continues as a separate route from Nintendo’s NES even today.

To elaborate a little more, there is software overseas that allows you to create NES software even if you are not a programmer. You can draw a character with dots, apply them, and combine the games to create a new one.

In Japan and overseas, the cultural routes have diverged.

This “Misspeech World” is also underground, but it is a kind of legal secondary. By the way, the company itself has already gone out of business and the trademark is not registered, which is why I made it a sticker this time.

For example, a certain manga magazine officially announced that the publisher would not sue (they said to contact the individual author), and a certain figure maker asked for permission to sell modified figures and got it.

Not all manufacturers are as strict as you might think, so if you ask around, you may be able to get permission. I’ve also checked with lawyers and found out that there is no copyright on poses and touches.

In other words, in the 80’s pachinko culture, it was not allowed to play Princess Peach from Super Mario, but it was allowed to play Miss Peach from LA Cop. (This would be more gray than legal.)

Herein lies the rule of the 80’s cracker culture.

In the sticker culture, “pachikei” (fake) characters are deliberately drawn with broken illustrations, or the names are changed but the designs are similar, right? I think that’s because of these rules.

For stickers, cards, erasers, etc., we have been able to create and produce the materials on our own and offer them at a low price, but for the NES, it is indeed difficult in terms of funds and time.

However, the toy boom of the 80’s and 90’s, which I have written about here, has spread all over the world and is still alive today! I wanted to convey that to the sticker industry as well. I wanted to show the sticker industry that the toy boom of the 80’s and 90’s, which I wrote about here, is still alive all over the world.

The pachinko culture (fake culture) is very deep, and what people think is illegal is actually just an image, but in reality it is almost legal. On the other hand, there are also pachis that do illegal things as if they were legal, just because “everyone else is doing it.

I think this discernment is necessary for the culture of pachinko. (child’s mind) in the 80’s, but upon closer investigation, we realized that it was actually a legitimate strategy that was attacking the very edge of the gray zone.

It was a legitimate strategy that attacked the very edge of the gray zone, without crossing the borderline! This is where I feel the depth of the pachinko culture.